Welcome to Industrial Pixel VFX

3D scanning services by Industrial Pixel Visual Effects have been used in feature film visual effects, video games and TV productions. We offer unparalleled accuracy, quality in our Raw Scan data as well as photo-realistic animation ready characters.

 

Industrial Pixel offers our clients the highest quality 3D Body and Object Scanning. Our 3D scanning services can scan just about everything from small objects to people, boats, cars, military hardware, buildings and even city blocks! We can be on location, setup and scanning quickly and cost effectively.

"Working with Industrial Pixel was a dream.  They were able accommodate our ever changing schedule and knocked the on-set scanning out in a quick professional manner. The assets we received were awesome... We will be doing business with them again in the future."
Sean Tompkins, Zoic Studios
  • Cyber Body ScanOur body scanners are fully portable that can be set up onsite in just over an hour allowing production the flexibility to scan more in less time. Our 3D Raw Scan Data provides superior accuracy and resolution.

  • LIDAR Scanning Our Lidar 3D scanning technology delivers unparalleled detail on objects, scenes or sets. Our system provides point cloud to mesh accuracy and color data, not commonly associated with older Lidar systems.

  • Photo Realistic Character VisualizationBeginning with our Raw Scan data, our digital sculpting teams work in closely with vendors to create digital models that are Photo-Realistic with 8K textures. We ensure our models provide pixel to point registration with a cost effective process from scan to animation.

  • Production Friendly Industrial Pixel’s talented 3D scanning and modeling teams are dedicated to one providing the best quality product. This includes our availability on and off set to accommodate productions changing schedules and needs.

Testimonials

“There were 275 CG creature shots - both human and otherwise - in UNDERWORLD AWAKENING making it far and way the most creature intensive of the franchise. Ron and his team scanned and created more than a dozen photo-real character assets that, as evidenced by the stream of compliments I heard from each of the facilities that worked with them, were a key component to the success of this creature work. I cannot recommend Ron more highly.”

James McQuaide, VFX Producer, Underworld